Application architecture: In the beginning, it was to be a classic layered architecture. But when programmers realized that there were no blueprints for such a mix of external components, it all collapsed into just one project, where everything is mixed together. So at the root you just see directories like: “Model”, “Services”, “Interfaces”, “Entities”, etc. It’s compiled into a single, massive executable file.
The I/O uses IOSurfaces — the same shared memory mechanism used for GPU textures. This means zero-copy transfers between GPU and ANE are theoretically possible if you share the same IOSurfaceRef.
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Paying off a loan can sometimes spook the algorithms that people’s calculate creditworthiness
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