Our previous display uses all 8 sprites to produce the rivets and shadows: one sprite for each corner, and then two expanded sprites each for the left and bottom sides. We now wish to add new sprites to represent drop shadows for each of the puzzle cells. Those cells are each squares 3 characters to a side (so, a 24×24 pixel region), but thanks to the bezels around each button, the shadow itself only needs to be 19 pixels tall. That fits neatly into our 24×21 sprite space.
自动生成: 配置好之后,Wire Gradle 插件会在构建过程中自动处理 .proto 文件,为你生成对应的 Kotlin 数据实体类。不需要手动运行额外的脚本或命令。
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"That's when the body doubles, hand doubles, back doubles come in handy."
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